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vendredi 5 septembre 2014

Dofus Time

Dofus Time

Xelor dimension:
     A new dimension is added Divine: the size of the god Xelor!
     New quests await you at the Tour des Voyageurs and outpost Xélorium.
     3 new zones (levels 120, 170 and 200), 3 dungeons (levels 120, 170 and 200) and his family of monsters, 3 reviews research outfits 9, 3 weapons are available.
     15 new achievements dungeon (5 per dungeon), 4 new achievements of monsters and 4 new exploration success are available.
     1 new pet is available.


Veteran Rewards:

     A new system of Veteran Rewards is added, it rewards player loyalty (cumulative subscription time). You can find more information on this page: Click here
     It is possible to get through this system two types of awards: attitudes and cosmetic items.
     Cosmetic items are a new type: the ceremonial objects. These objects can be attached and detached to objects of the same type (hats, familiar montiliers etc.) without restriction and without destruction (they are like living objects having only one appearance, with no need being fed and not speaking).
     Rewards Veteran Rewards are definitely linked to the account, they are not intended to be traded or sold, allowing you to enjoy the rare appearances of which only the most loyal players can enjoy.
     The Hairvé Terran NPC located Zaap Amakna Castle (3, -5) gives unlimited all recounted Veteran Rewards against Nuggets 10 each. This NPC can enjoy its rewards on all characters on an account and on multiple servers in parallel for example. Only rewards the player has already unlocked via its age can be obtained from this NPC.
     A new interface is added to the interface Ogrine, it provides more information on the Veteran Rewards, with among others the complete list of rewards that can be obtained.
     The awards will be distributed automatically and retroactively at the exit of the last 2.23 days.
     The Veteran Rewards will not be distributed automatically to the BETA, but are available from the NPC Hairvé Terran.


Treasure hunt:

     A new legendary treasure hunt is available: Fouduglen squirrel.
     A Devblog article on changes to the treasure hunt is available here: Click here
     Hundreds of new visual cues are added to diversify missions.
     Distinctions based colors are removed for all indexes of the game so as not to penalize players who find it difficult to distinguish colors.
     Areas of Bonta and Brâkmar now able to yield 2 treasures end of the mission, areas with aggressive monsters used to get 4 and 8 Divine Dimensions.
     During a mission, it now only takes one index is present in an area with a bonus rewards for the benefit mission maximum bonus possible. For example, during a mission, if an index is present in an area with aggressive monsters, the final reward will include 4 chests.
     Indices like "Move around a direction x for y cards" are replaced by dynamic indices: the Phorreurs. These creatures are visible only to the person who carries out the mission. They are not hard to spot in the scenery but allow the introduction of evidence to dynamic positions.
     Hints of a given step are now one after the other. It takes place a landmark on the map of an index to mark its position and get the next clue. If the milestone is placed on the right card, the next clue will be correct. If the milestone is placed on a wrong card, the given index will be wrong. You can check the position of milestones via a new button in the interface tracking treasure hunts. The number of authorized attempts is limited to 4, it is global for a treasure hunt. The verification attempts that result in a step change are not deducted.
     The description of an index is not always the most accurate description. A "Charrette Gobball wool" can for example be described as a "Charrette" if no other wagon is present on the path to the index. This change does not make the search more difficult visual clues, it allows you to vary the names used for the indices and uses the insight of the player (a Charrette wool Gobball a cart, but the converse is not true).
     The position of some indices is modified to increase their visibility.
     The treasure hunts will end about a specific card in a battle quest (sometimes with starting positions in combat that are not compatible with the fighting against the chests).
     Missions now have evidence from April to June by step hunts classic treasures, May-June index by step hunts or hunts portals legendary treasures.
     In the interface of treasure hunt, the key to minimizing this interface now shows the flyover shortcut to fold all foldable interfaces.
     The interface hunting legendary treasures can now be closed with Esc shortcut.
     In the interface of treasure hunting, if the starting position was shown on the map when its landmark is deleted by the player, the locator button correctly returns to its initial state.


Divine Dimensions:


     Significant changes are applied to the Divine Dimensions, an article Devblog on this subject is available at: Click here
     The number of activations allowed for dimensional portals from 32 to 128.
     Experience gains for all monsters and Boss found in Divine Dimensions are increased by 25%.
     Modifiers fights are not changed when the gate of Divine Dimension closes. They are now replaced when the Boss most level of a Divine Dimension is defeated. Modifiers fights are sorted in a list that is initialized in the same way for all servers (all servers start with the first modifier of the list).
     The portals of divine dimensions may not appear inside a divine dimension.
     In the dungeons of the Enutrof size, map Enutrof dimension is displayed instead of the card Amakna.
     It is no longer possible to put prisms in the villages of conquest and Srambad Enutrosor.
     The Access Dimensions Divine portals move correctly on the map where they are so that they can not block interactions or passages.
     It is now possible to click on the coordinates of the message that reveals the location of the portal to orient the compass.
     It is now possible to use a portal from his dialogue.
     During a search portal, if the character enters the map portal, the mission ends directly, even if there were any steps, indices, or the final battle to finish.
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